Here's this warlock character I did for a Artstation challenge.
44869 polys (platform not included).
Textures are laid on two 2k maps.
Sculpted in Zbrush, some modeling, retopo and UV's made in Maya, skin painting done in Zbrush and rest of texturing in Substance Painter, Clothes done in Marvelous Designer and Rendered in Marmoset Toolbag.